There’s new collectibles added that cater for the OCD completionist who wants to get 100%, or in the case of this game 102% due to a bug. Levels are designed so that you can speed run them. Level design all round has been improved. Sure there are some throw away forgettable levels that seem to be rehashes of previous ones but overall it’s a massive improvement on the first game. Most importantly there is much more variety between levels than in the first game. These final few stages are more a chore than anything.ĭKC2 addresses a lot of the flaws I had with the first game although it’s still not without its issues. Later levels can become difficult rather than challenging and frustrating as a result. That’s not to say it’s totally lacking in variety, the dark levels are well designed, the mine carts are a fun diversion and the underwater levels help break the action up, but too many of the levels are throw away designs. There’s only a small handful of backgrounds that get repeated and a lot of the level design isn’t memorable compared to say Super Mario World were each level is unique and adds something new to the platforming formula. The biggest issue with DKC is that the level design just doesn’t stand out. However the differences between the two characters aren’t all that pronounced and it ends up just working as a system where having both characters affords you an extra hit without losing a life. The game has a two character system where you control either Donkey Kong, the stronger of the two, or Diddy Kong, weaker but more agile. It doesn’t help that I’m not a fan of Rare’s overly cute art style that so desperately wants to mimic Nintendo and fails.īehind the graphics the game is pretty much your vanilla 2D platformer that where two a penny back then and doesn’t do much to stand out from the crowd. This technique was actually better suited to the capabilities of the32-bit machines with games like FFVII and Resident Evil using the same technique and looking an awful lot better than their 16-bit counterparts which looked a lot more pixelated due to the compression needed to fit them on the cartridges and the smaller colour palettes of these consoles. It all looks very garish and just not appealing like most of the other 16-bit games that used the same pre-rendered technique. It’s not all bad, the game makes great use of the SNES’s capabilities with some nice mode 7 effects used to give depth to the backgrounds and some of the stages set in the dark are technically impressive. Everything looks like it’s made of incredibly shiny plastic and the sprites are grainy which shows up a lot worse on modern TVs. It’s fairly obvious now that everything is made up of 2D pictures of 3D pre-renders. Firstly those then state of the art graphics don’t look great anymore. They're almost ready, I've just gotta finnish assembling the palettes and their values.So how does the game hold up after all these years? Well not that well really. Super Mario All-Stars doesn't have compressed graphics.Īnyway, I just ripped sprites of Diddy on the minecart. For example, the graphics in Super Mario World are compressed, but you can use the game editor Lunar Magic to decompress them. Sometimes the graphics are compressed into the ROM itself, so you'd have to find a way to decompress the graphics yourself. This method of ripping sprites sometimes allows you to sprites that weren't actually used in the game itself, or sprites that are obscured by other sprites (such as most of Donkey Kong's sprites being obscured by the ones of Cranky that I currently have above. Some sprites are easy to assemble, while others may require reference to piece together.
![donkey kong country sprites donkey kong country sprites](https://pbs.twimg.com/media/D_r5cXAWkAApYi3.png)
![donkey kong country sprites donkey kong country sprites](https://i.pinimg.com/originals/dd/88/50/dd8850a966a849ba78edbf802d6f8d8f.png)
The sprites are cut up into 8x8 squares, and you'd have to assemble them.
#DONKEY KONG COUNTRY SPRITES PRO#
Tile Rips ? This requires a tile viewer such as Tile Layer Pro or Visual Boy Advance's tile viewer.Some emulators allow you to disable the backgrounds, providing easier ripping. Take a nice, clean screenshot of a game and edit out the background around the characters with the image editing program of your choice. Screenshot Rips ? This is the main form of sprite ripping.To satisfy your curiousity, here are two types of ripping sprites: Tell me, exactly how does one go about ripping sprites?